Simulating the in-common

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Abstract

The ‘in-common’ is the term used by philosopher Achille Mbembe to describe a post- Anthropocenic notion of a planetary collective consciousness. This article considers aspects inherent to the medium of simulation that may approximate an instantiation of the in-common. Facets of Studio Lifeforms’ project Planet Garden: Earth After Singularity and Alice Bucknell’s performance All the World’s Polygons, are discussed to situate the potentials of simulation for rendering visible, archiving, historicizing, and pedagogical engagement. Bruno Latour’s distinction between the world we ‘live in’ and the world we ‘live from’ is posited as a parallel to the discrepant spaces of the game world and the physical environment. The article contends that simulation is a highly effective practice for knowledge production regarding our environmental futures.

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Marcelyn Gow
Gow, M. (2025). Simulating the in-common. Materia Arquitectura, (28), 184–193. Retrieved from http://materiaarquitectura.com/index.php/MA/article/view/616

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References

Latour, B. (2020). Seven Objections Against Landing on Earth. In B. Latour & P. Weibel (Eds.), Critical Zones: The Science and Politics of Landing on Earth (pp. 15–19). MIT Press.

Mbembe, A. (2021). The Earthly Community (S. Corcoran, Trans.). V2_Publishing.

Penvose, J. (2024). Gaia: Large World Model. In D. Jovanovic, L. Kljakovic, E. Besmerti, J. Penvose, & B. Elmer (Eds.), Planet Garden: Earth After Singularity Video Game Companion (pp. 43–52). Getty PST; SCI-Arc.