CALL FOR PAPERS

MATERIA ARQUITECTURA N°28:  

 

PRESS PLAY

 

Guest editors: PAREID (Déborah Lopez + Hadin Charbel)

More info: PDF

Publication date: August 2025.

Submission deadline: May 5, 2025

 

The increasing use of interactive media in architecture has radically transformed how we conceive of and experience both the subjects and the scales of design. The traditional approach of working with isolated, static objects—whether at the scale of a room, building, or master plan—has evolved into a more dynamic framework, where relationships between elements can actively influence one another over time. 

The integration of videogame engines has introduced new ways of being and experimenting— through acts of simulation, enabling multiple players to participate in decision making, and even extending perspectives beyond the human to the non-human. Similarly, film, augmented and mixed reality, and virtual environments have opened up new possibilities for spatial storytelling, interaction dynamics, learning, and the dissemination of architectural knowledge. Today, one can ‘press play’ with architecture. 

While these tools offer seemingly endless potential, they are constrained by their own limitations, both in hardware and software. The catalog of pre-built assets, for instance, often reinforces homogenized aesthetics, character representations, and narrative structures. Moreover, despite their perceived seamlessness and immateriality, digital environments rely on continuous energy consumption and connectivity

This issue of Materia Arquitectura seeks to explore the role of design in digital environments within an era of both scarcity and excess, placelessness and embeddedness, human and non-human agency—through the lens of interactive media. It asks: What are the implications of environmental storytelling? What are the limits and possibilities of participatory digital design? How do current economic structures shape these environments?  How can emerging technologies be used without reinforcing technocratic paradigms? What new pedagogical models emerge through these new media? What are the effects of interactive media beyond the medium itself? How are heritage and preservation redefined in virtual environments? Can virtual spaces be considered “legitimate” when the physical disappears?  Does the virtual decay?

Materia Arquitectura invites researchers, designers, and scholars to contribute articles that critically examine the effects, limitations, and promises of these media as we navigate the intersection of digital immersion, environmental responsibility, and architectural innovation. We welcome theoretical, historical, and practice-based contributions that interrogate how interactive media reshape architectural thought, production, and experience—inviting reflections on both their transformative potential and inherent contradictions.

 

 

 

 

No. 27 (2024): Materia Arquitectura 27 (Diciembre/December 2024)

CONSUMABLE CITIES
Guest editor LILIANA DE SIMONE
Materia Arquitectura 27 explores the intersections between the global processes of production, distribution and consumption, and their repercussions in urban and non-urban territories. In this framework, JOEL STILLERMAN examines the role of consumption as a tool of identity and citizenship construction, from a detailed study of Chilean middle classes. Furthermore, CELESTE OLALQUIAGA explores the history of Helicoide in Caracas, an infrastructure built for consumption that today works as a torture center. CLAUDIO CUNEO studies the extractive processes related to the rubber and oil industry that shaped the city of Iquitos, in the Peruvian Amazon. Also from the study of a non-urban territory, EDUARDO CORALES addresses the ecological and social consequences of the Rapel reservoir, conceived to feed the consumption of Chile's greatest cities. From another perspective, STELLA SCHROEDER and her team compare the tensions between informal commerce, the use of public space, and social inclusion in three cities in Latin America. In his article, GONZALO CARRASCO explains the origin of the notion of metabolism in the 19th century and its application in the study of cities to convert ecosystems into inventories susceptible of being consumed by cities. DIEGO MORERA examines the phenomenon of the virtualization of commerce by documenting ghost kitchens in Montevideo that operate for a delivery platform. Considering China’s emergence as a global economic power, RENZO MARSINO reflects on the modalities of shanzai related to the production of cities and buildings. THAD RUSSELL and LYNNETTE WIDDER present the facilities of a soil reuse plant in New York and its fundamental role in the economic chain of the real estate and construction business. Finally, SEBASTIÁN MEJÍA and CONSTANZA FREDES point out the complex relationship between nature and urbanization in the Mapocho’s riverbed in Santiago, through the by-products of considering water as a commodity.

Published: 2024-12-28

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